Introducing Procedural Brick Generators

Procedural. You’ve probably heard the term before. But what is it, and why should you care?

In this video we explain why we think Procedural textures are the future of texturing for artists:

A combined total of nearly 1,000 man hours to create, and allow you to generate over 1,500 unique brick.

As well as the 4 generators, we’ve also added 52 ready to use brick materials to our brick section:

Combined with the generators above, these allow you to achieve almost any brick look for archviz.

For inspiration, see what our art team created using the new brick:

New Chairs on Poliigon

If there’s one model that almost every interior needs, it’s chairs.

So we created a collection of 43 curated chairs to raise the bar of any room.

All models are exquisitely detailed, front-to-back, with custom textures to push them over the edge.

You can change the colors in your software of choice, to create a contrasting design.

Or use them as-is for a chair that’s guaranteed to look good out of the gate.

In total there are 43 chairs, all ready to download in 14 native software and rendering formats.

New Rugs on Poliigon

A big part of your job as a 3D artist is solving problems.

“How can we make the trees look good?”
”How can we get the rendertimes down?”

At Poliigon we see our job as helping you solve some of those problems.

This month we’re solving rugs.

Every hard floor interior needs one, but they’re surprisingly hard to find online. And good ones even more so.

After a lot of internal R&D we create a set of rugs that are based on today’s interior design trends, look great but don’t cost you in render times.

In essence, a render optimized, great looking rug:

Here’s what our internal art department achieved with them:

We hope you like them!

Got a suggestion for a future release? Let us know in the comments below.

New Carpet on Poliigon

A good carpet is hard to find.

That's not the usual expression, but it's true when it comes to visualizing interior design. You've got your wood, you've got your stone, and now you've got a brand new set of Carpets.

The trouble with most carpet textures online is that they’re photographed. Which is fine for some materials, but not fabric. Photographing fabric isn’t ideal for two reasons…

Problem #1: Tileability

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When you photograph fabric, you need to make each line of thread meet the other end. And at the microscopic scale of fabric, this is often impossible, leading to obvious signs of tiling.


Problem #2: Blurriness

The size of each thread is so small that traditional cameras simply can’t capture it with clarity. And we tried every conceivable method!

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The Poliigon Solution

To solve both of these problems, we created this new carpet collection digitally. This ensures they’re fully seamless and hyper sharp.

That means you can focus on making art, knowing that the carpet will make the rest of your scene beautiful.

 

There are 64 new carpet materials, all based off 2019 interior design trends.

New Wood on Poliigon

If you pay attention to interior design trends, you might have noticed natural materials popping up more and more.

While it used to only be the ultra rich that could afford marble and stone, it’s now becoming affordable to everyone.

Even McDonalds is getting in on the action.

So we recently added stone, marble, ceramic, bamboo to help you visualize this.

But when material category that desperately needed some love was Wood.

After consulting with an interior design studio, we created over 100 new wood materials based on the popular wood treatments available today.

Walnut, pine, oak, hickory, burl, flooring, flat, and more.

If you can’t find the wood from this new collection, let us know in the comments, but we think we’ve got it covered.

Our existing collection of 60 wood materials has also been remastered with more accurate maps and a 1:1 aspect ratio.

Gallery

Here’s some examples of what you can do with the new wood:

Models: The new addition to Poliigon

Big news: Models are now permanent addition to the Poliigon library.

Watch the announcement then read on…

Two Big Reasons to Use Poliigon Models

#1 The First Multi-Compatible Library

Typically when you buy a model it only works with one software and one renderer. This means wasting 10-20 minutes configuring shaders to work with your software and renderer. Nobody wants that.

So we’re pleased to say that our models work in all 15 of the major software and renderers.

Just select it from the dropdown to download a model in that native format.

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#2 Consistent High Quality

Sometimes purchasing a model feels like playing Russian roulette. You load it into your software, praying that it looks good. But overly dense meshes, poor texture maps, and other shader hackery is rampant.

So we created the library using an industry standard asset pipeline:

  1. Mesh Detail: Not too little, not too much. Each mesh has just enough detail to create the proper silhouette, and everything else is baked.

  2. Baked Maps: All the finer mesh details are baked into the normal map. Gloss, Reflection and Albedo maps are also inclusive, ensuring you won’t have to touch your shader. It just works.

At the time of launch, there are three model collections available now…

1: Interior Scene Fillers

This is the stuff that you don’t want to model, but are necessary for an interior to feel lived in.

Stuff like a TV remote, newspaper, coffee, water bottle, soda can, headphones, notepad, glasses and much, much more.

 

Because you always need more models for a kitchen than anyone ever has time to model, we’ve done the heavy lifting for you.

Utensils, knives, pots & pans, dishes, bowls, appliances and more.

 

3: Food

Photoscanning is the only way to capture the detailed shape and texture of food, so that’s what we used.

Fruits, bread, cakes, cheese. Available individually, or as a platter ready for dropping onto a counter.

Demo Renders

We went all out in our testing, so please enjoy this image gallery made using the new models:

This is just the start….

We’re adding more models in the future. What would you like to see next? Let us know in this short survey.

New Stone & Marble on Poliigon

39 Stone Walls

New stone materials in a range of different hues, wear and rock species. Especially good for European and Middle-Eastern styled exteriors.

29 Marble & Granite

Perfect for your next kitchen and dining table renders.

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12 Tile Laminate & Vinyl

Not every client can afford tiles, which is when these laminate and vinyl materials come in handy.

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Split-stone is the perfect material for adding visual contrast to a bland space. Very popular for exterior entertainment areas walls.

Hope you like the new selection! As always, if you make something cool, post it to ArtStation with the words “Textures from Poliigon.com” somewhere in the description and if we like it we’ll feature it here :)

New HDRs

It was the 2009 short, The Third and the Seventh that made me sit up and pay attention to photorealism. While I'd always known it was a "thing", I never knew it could be used so artistically.

So in an attempt to learn Alex Roman's wizardry, I purchased his book From Bits to Lens, which had a tip that I've never forgotten: "90% of the work of photorealism is the materials and lighting." (paraphrasing).

This put it into terms I could understand. If you forget all the rest of the complexity of 3D, and just focus on the materials and lighting, you're almost there.

While materials are hard to get right, lighting is easy in comparison. You just need to use HDRs.

HDRs are a godsend for rendering as they're a full 360 degree capture of real lighting and reflections, instantly transported to your scene.

Very little setup and perfect results. What's not to love?

While Poliigon has had HDRs for a while, we've just expanded it to include 32 skies and 18 environments (50 new in total).

32 New Sky HDRs

Forget ever needing to download a cloud image for a backdrop, fiddle with sky settings or and sun lamps. Just drop one of these HDRs into your scene and you've got accurate lighting and reflections in an instant.

Not only that, but when you've got a library of HDRs they become a fast way to test out different lighting setups.

Here's an example of how 9 different HDRs affect the mood and lighting of your scene: