In the past, creating realistic CG tiles was a pain, because all other texture sites only offered photographs.
Which is a problem when you try to convert them into material maps, as the software usually struggles to understand the material correctly.
We've been there, and we wanted some better tiles.
So instead of starting with photographs, we created them digitally with Substance Designer.
It's incredibly time consuming, but it's the only way to get realistic material maps, as we had full control over every aspect of the material.
So we created beveling, height and tilt variation, wear and tear, glossy variation and a bunch of other subtle tweaks to make the tiles look gorgeous.
There are 33 new tile materials now available on Poliigon: