When we launched Poliigon 2 years ago, we approached it with a very simple system: every download would cost 1 credit. And while this worked well for a while, it quickly exposed three big problems:
- Not every download was worth 1 credit. For example a treeline backdrop took upwards of 10 hours to capture, clean and produce and cost 1 credit. Yet a color variation for a pattern took barely 10 seconds to create, yet it also cost one credit. Same price, but completely different values to you as an artist. The former was a bargain, the latter a ripoff.
- It made re-downloading difficult. We want you to be able to revisit the assets you've previously purchased and download them for free again. But if you only downloaded say 2 of the 8 maps for one material. You only own 20% of the asset. This makes re-downloading difficult, both from a logistical and a usability standpoint.
- It's incompatible with new asset types. We already have HDRs and Brushes which have differing credit values. And later this year we'll be introducing models - all of which have differing amounts of files attached to them.
So obviously we needed a new system. After lots of number crunching, we've come up with a new system that solves all these problems and makes acquiring new assets much easier.
The New System
Poliigon has now switched to a flat cost system. Here's how it works...
Regardless of how many files are included in each download it will have a flat cost defined to it.