New Environment Textures

Making 3D environments is fun. But there's one part that isn't fun: hunting for the right material!

So we've updated our library with some new materials to make rendering environments easier.

First up, let's talk about something that's been missing from every material library...

New Lava Materials!

Don't tell me you've never wanted to make a scene like this:

As cliche as that scene looks, unless you're good at Substance, matte painting or helicoptering over volcanoes, you previously couldn't make it! Coz up until now, there weren't any realistic lava materials online (that we know of).

So we created a collection of lava materials that were desperately needed in the 3D industry:

More Sand Materials

Yes, it's coarse and it does get everywhere, but it's a staple for environment building! Whether it's a beach, an island, or a desert - you need high quality, tileable sand. And while we already have a sand collection, we've added some sand types that were previously missing from our library.

We've captured sand types that are necessary for 3D environments, but difficult to find online, like desert rippled sand (an internet first afaik!), plain clean sand, footprints, basic beach ruffage and shoreline sand.

Get yer sand on!

^created with the new Sand Ripple texture.

New Large-Scale Grass Captures

This is one I'm super excited about!

When you're making a wide-open scene with grass that stretches for kilometres, a 1x1 meter grass texture just doesn't cut it (pun intended). Because when you tile something 2000 times, even the worlds best seamless textures will look horribly tiled.

So we created something that we've wanted for years, but we couldn't find anywhere... LARGE-SCALE GRASS CAPTURES

We've provided them in three common grass types, green, patchy and brown, so that you can easily painted over each other (like the image above) to make some gorgeous landscapes.

Minor note: but we've also added a new astroturf grass type for those needing that authentic "I-don't-like-mowing-my-lawn" homeowner look ;)

New Photoscanned Snow

While we had a snow section already, we wanted that sweet, sweet height detail that comes with photoscanning.

So we're pleased to announce 12 new photoscanned snow materials:

And on more minor note, we've had dozens of requests for trunk and wood ends, so we've updated the library with those too.

Hope you enjoy the new library additions!

What texture set would you like to see added to Poliigon in the future? Let us know in the comments below!

Results of the Halloween 2017 Contest

Our first ever themed competition was aptly set to Halloween, and what a treat it was!

First up let's look at the honorable mentions, then the winners...

Honorable Mentions

by John Mattson using Blender

Seriously creepy! I had to read the comments to discover the girl was a photo, but it was blended perfectly with the CG background. Great work!

 

by William Paré-Jobin using Zbrush

Look at that detail! There's no story to this render, but as a standalone character render it's great. Really fantastic sculpting work!

 

By Chelsea Vera using 3dsmax and Vray

Now that's a complex scene! I love how much effort you put into texturing everything and building out the scene. The composition is a little conflicted, but other than it's fantastic. Well done Chelsea!

 

3rd Prize

By Eric Tualle using 3dsmax and Octane

Whoa! Getting some serious Stranger Things vibes from this, and that's a good thing! Detail wise it's simple, but the composition and lighting makes it super effective. Really well done Eric!

 

2nd Prize

By Rachel Frick using Blender

At first glance this render looks quite simple, but at full-size you can appreciate the details in both the foreground and that "surprising" background! Really great scene and well deserving of 2nd place!

 

1st Prize

by Ramon Scortanu using Blender

What a stunning environment! It's easily readable, detailed and well textured. I love that you combined two IPs to create something new as well (The Shining with HP Lovecraft). This is well deserving of first prize. Well done!

To everyone else that entered, thank you for your hard work! It was a pleasure - and a little unsettling - to see all of your images. Hope to see you in future competitions!

October Poliigon Community Contest

For the month of October, we're having our first ever spooky themed competition!

by Nicolas Pichon

by Nicolas Pichon

Theme: Halloween

Create any image related to the theme of Halloween.

Maybe it's a dark forest where a terrifying creature prepares to hunt you down. Or an abandoned cemetery home to a ghost. Or a creepy laboratory that hosted an experiment gone wrong! Whatever "halloween" means to you, do it!

 

Inspiration

Tips for winning

  1. Avoid the pumpkin cliche! It's overused and not very scary :P
  2. Create an image with a story. Even something simple is better than nothing!
  3. Study horror films to see how they used lighting to create suspense.

 

Prizes

First Prize (worth $545)

  1. 12-month subscription to Poliigon Gold
  2. Apple Watch 3

Second Prize (worth $216)

  1. 12-month subscription to Poliigon Gold

Third Prize ($144)

  1. 12-month subscription to Poliigon Lite

 

Guidelines

  • You can use any 3D software you like
  • This is an image only contest (no animations sorry)
  • 60% of the textures must come from Poliigon
  • Only one entry per person
  • Painting programs like Substance Designer/Painter are allowed.
  • Minimum image size is 1920px wide but the bigger the better (any aspect ratio is fine)
  • Your entry must be a new creation, not an existing project
  • Bought or third-party models are allowed so long as they don't take up more than 20% of the image
  • Photographic elements are allowed, but it should be mostly 3D (eg. sky backgrounds are okay)
  • Your entry must in some way relate to the theme

 

Criteria for Judging

Entries will be judged by me on the following criteria:

  1. Aesthetics
  2. Storytelling
  3. Impact

To increase your chances of winning, aim for all three!

by Dmitry Kremiansky

by Dmitry Kremiansky

4 Reasons to Enter:

  1. There's a clear deadline so you know you won't be working on this forever!
  2. Working around constraints of a theme can help you to think creatively
  3. Competing alongside other artists is a great way to stay motivated and do your best
  4. Your entry will be seen by thousands of daily visitors, increasing your online exposure!

 

How to Enter

Post your finished artwork to ArtStation with the tag #PoliigonHalloween, before 27th October 2017 11:59pm GMT.

May the best artist win!

New Industrial Materials Collection

Whether you realize it or not, your architectural renders are telling a story. A story about the people who live in the building, what they use it for and the history of the space. 

Concrete Exterior.jpg

Experienced architects know that an effective way to tell their story is through the choice of materials. As a concrete facade sends a totally different message than wood or steel.

Living Room.jpg

This is why we've worked diligently to create a new set of 67 industrial material. Brick, metal panels, steel, quartz, concrete, rust and more.

Containers4k - Final1.jpg

We look forward to seeing what you make with them!

Be sure to tag #Poliigon when you post it to ArtStation so we can find it! :)

New Interior Pattern Collection

Ask anyone who makes interior renders and they'll tell you how vital patterns are. They can mean the difference between a bland, boring interior and something with visual interest.

Trophy 1 comparison.jpg

I remember making my first interior architectural render, and wanting to create a striped pattern cushion.

But when I searched for patterns on my favourite texture sites I was surprised to find that there were none! I then realized that while many pattern libraries existed for website designers, there were none for 3D interiors.

So even before we Poliigon had a name, I knew that we had to offer patterns.

While Poliigon has had patterns since launch, we've recently released a collection of 44 new design patterns based on the most common designs available today:

promo5.png
Trophy 2 final jpg.jpg
promo4.jpg

Our team looks forward to seeing what you make with them!

Be sure to tag Poliigon when you post it to ArtStation so we can find it! :)

Top Community Renders From July 2017

Another month past means another moment to look back on last months community artwork!

As usual though, here's our monthly roundup of artworks on ArtStation using Poliigon textures:

Created by Michael Tzanakakis, using the Tile and Concrete textures.

Created by George Turmanidze using the Wood and Designs texture.

Created by Joan Savalli, using the Wood and Surface Imperfections.

Created by Joan Savalli, using the Concrete and Grunge textures.

Created by Jake Amin, using the Concrete and Grunge textures.

Created by Thomas Berard, using the Ground and Nature textures.

But the winner is...

Created by Krystian Bakowski, using Concrete and Designs texture.

Created by Krystian Bakowski, using Concrete and Designs texture.

Wow what gorgeous lighting! It's simplicity is always what makes it so appealing. Well done Krystian! For being the best image of the month, you've been awarded one year of Gold membership!

How to Win a Year of Poliigon, every month

  1. Make an awesome image that uses at least 60% Poliigon textures
  2. Post it to ArtStation with the words "Textures from Poliigon.com" somewhere in the description
  3. Wait till the end of the month to see the results

Our favourite renders will be posted here at the end of the month, and the overall best image will receive a yearly Gold Subscription to Poliigon! Anyone can win, (yes even trial users!)

May the best artist win :)

New Street Collection

A few years ago I was putting the finishing touches on a bridge scene. The only thing missing was the road texture. It was then that I realized how badly the 3D community needed a proper one. 

Most road textures are simply far too clean and perfect. Like this one:

Yet real roads look like this:

So it's no wonder your CG roads look fake! They're missing all those glorious cracks, asphalt patches, holes, leaves and rubbish - stuff that makes it look real!

So this month at Poliigon we made Streets our focus... with the aim to solve the problem of CG roads once and for all!

 

The better alternative to photos: Digital

Normally textures are photographed, but in the case of roads, not only were the surfaces too large to capture, but there's also a lot of detail that you miss when you restrict yourself to a camera (like roughness).

So instead we created each element digitally, using Substance Designer. Which while it took us a LOT longer, it also gave us a lot more control over the final result, and the amount of detail.

 

The Roads

All roads start out clean, but gather imperfections like cracks and patches the more they age.

So we created a perfectly clean road material, then a medium aged and heavily aged version, with 3 variations for each:

Then, to give you the freedom to use them across more scenes, we created a 4-lane, 2-lane and no-lane versions:

All available in super high-resolution, with all the necessary normal, displacement and roughness maps included!

 

Plus, separate road elements

If you're trying to build a city, carpark or back alley, you often need a custom road. So we've included each individual element, already alpha masked and ready to craft into something new:

Which means you can craft your perfect road texture by combining the elements in Photoshop...

Or even directly inside your 3D software...

 

Bonus: Sidewalks

Did you think we'd just hand you some road textures without thinking about sidewalks? Of course not!

Since no road is complete without a sidewalk, we also photoscanned 16 common sidewalks...

And digitally created 6 different tactile pavements:

We probably went overboard with this release, since all tallied up we realized we clocked over 450 man hours creating it :O. But either way, we hope the community finds it useful! :)

Top Community Renders From June 2017

We've passed the half way point of the year (yes really!), so it's time to look back on what the Poliigon community created in June, and declare our winner!

As usual though, here's our monthly roundup of the best renders from the Poliigon community:

Wow. The combination of green fluorescent lights and fog is just killer! Great mood! By Bahadir Özbek

Wow. The combination of green fluorescent lights and fog is just killer! Great mood! By Bahadir Özbek

Old skool cool. Love the amount of detail in this one by Armando Tello.

Although Poliigon had only a tiny role in this gorgeous piece it deserves a place here. More lovely work by Yuditya Afandi

Although Poliigon had only a tiny role in this gorgeous piece it deserves a place here. More lovely work by Yuditya Afandi

Nice visualization of a wooden sauna! By Tobias Schmid.

Nice visualization of a wooden sauna! By Tobias Schmid.

Simple but striking. Love that vibrant sunlight! by Časlav Livada.

Beautiful combination of nature and wood materials by Asbjørn Pedersen!

But the winner is...

Created by Adam Radziszewski using Blender and Corona.

Created by Adam Radziszewski using Blender and Corona.

Such a beautiful home! Nice use of surface imperfections to make the house look worn, and the wooden deck as well.

For his effort, Adam has been awarded a yearly Gold subscription to Poliigon!

How to Win a Year of Poliigon, every month

  1. Make an awesome image that uses at least 60% Poliigon textures
  2. Post it to ArtStation with the words "Textures from Poliigon.com" somewhere in the description
  3. Wait till the end of the month to see the results

Our favourite renders will be posted here at the end of the month, and the overall best image will receive a yearly Gold Subscription to Poliigon! Anyone can win, (yes even trial users!)

May the best artist win :)

PS. Thanks to everyone who posted images in June! Some really nice images in there :D

New Photoscanned Grounds

Ground materials are super important to environments.

When it's good, it improves the environment, and when it's poor it drags it down with it.

Which would you prefer?

Which would you prefer?

The key ingredient to a good ground material? The displacement.

It's all about that displacement

In the real world, grounds are incredibly uneven, with huge differences in the height.

But when ground textures are photographed all this data is lost! Third-party software like Crazybump provides a way to "fake" it, but this is extremely inaccurate and full of mistakes.

Thankfully a better solution appeared: photoscanning.

Photoscanning: A better way

Instead of relying on a single photo texture, Photoscanning uses hundreds of photos of the subject taken at multiple angles. Then photoscanning software calculates the shift in perspective to generate an exact replica of the mesh - accurate right down to the millimeter.

But! There's the huge downside that no one likes to talk about is the amount of time photoscanning requires.

A proper photoscanned material can take an expert 4-7 hours to make, start to finish. Including taking hundreds of photos of the source (1 hour), calculating the mesh with photoscanning software (2-3 hours), then making them seamless (another 2-3 hours).

And honestly, this is wasted time! There's already too much you need to learn as a 3D artist. You should be able to focus on what you do best: making art. Leave the technical field of photogrammetry to others.

The problem with existing scan libraries

While there are lots of scan libraries appearing online nowadays, they often suffer from the same problem: tiny capture sizes.

Along with this we also found lots of artifacts and errors in the tiling process (especially in the normal maps).

The new Photoscanning collection on Poliigon

So set out to create a better scan library, that addressed the problems we found in other libraries.

We captured large scans, then used hand painting techniques to create perfect tiling without seams or artifacts.

We've just updated the library with 30 new grounds, bringing the total photoscanned collection to 61 - with plenty more on the way!

Got any specific requests for future photoscanned materials? Let us know in the comments!

Top community renders from May 2017

As we celebrated a year of being online in May, the community uploaded some really nice renders to ArtStation.

As usual here's our monthly roundup of the best renders from the Poliigon community!

Lovely use of the new fabric materials, by Yuditya Afandi.

Lovely use of the new fabric materials, by Yuditya Afandi.

Great use of the overlay textures to make this ride look thoroughly "used" :P Created by Mike Swanston

Great use of the overlay textures to make this ride look thoroughly "used" :P Created by Mike Swanston

Nice use of the ground, leaf and backdrop textures by Thomas Berard!

Nice use of the ground, leaf and backdrop textures by Thomas Berard!

Creepy scene brah! Nice use of the new tiles and concrete materials by George Turmanidze.

Creepy scene brah! Nice use of the new tiles and concrete materials by George Turmanidze.

Gorgeous use of some wood materials by Oskar Fröhlich. Nice!

Gorgeous use of some wood materials by Oskar Fröhlich. Nice!

But the winner is...

Gorgeous scene by Jenpol Sumatchaya! A beautiful use of patterns, marble, tiles and more. Love that lighting! Seriously beautiful work :)

Gorgeous scene by Jenpol Sumatchaya! A beautiful use of patterns, marble, tiles and more. Love that lighting! Seriously beautiful work :)

For their efforts, Jenpol has been awarded a yearly Gold subscription to Poliigon!

How to Win a Year of Poliigon, every month

  1. Make an awesome image that uses at least 60% Poliigon textures
  2. Post it to ArtStation with the words "Textures from Poliigon.com" somewhere in the description
  3. Wait till the end of the month to see if you featured here

Our favourite renders will be posted here at the end of the month, and the overall best image will receive a yearly Gold Subscription to Poliigon! Anyone can win, (yes even trial users!)

May the best artist win :)

PS. Thanks to everyone who made renders in May! Some really nice images in there :D

New Metal Materials

Most materials in the world are dielectric, which means they have both diffuse and gloss.

But metal is different, because it doesn't refract any light. Meaning there's no diffuse, metal is actually 100% gloss!

Yet when you look online for "metal textures" you'll find mostly diffuse textures!

So what gives!?

Well since there's no diffuse in metal, photographing it is almost impossible.

So instead of photographing them, we created them from scratch using Substance Designer. This allowed us to create interesting roughness & displacement maps that you see the effects of in real metal, but can't capture with a camera.

This has created a collection of some ultra realistic metal that truly looks the way it does in real life.

From raw metal like copper, brushed metal and steel:

HeavyMetalMachine.jpg

To hybrid materials like rusted chipped paint:

The library is always growing, so join us to get this release and future releases like it!

Poliigon turned 1! Here's what's next...

This time last year, we tried to address the problem that every 3d artist faces: converting a texture into material maps takes forever!

So we created Poliigon, and launched it in May 2016 as a fully featured material library:

We said that you could plug them into any 3d software and get photorealistic materials in seconds:

And in the first month 200 people agreed with this mission!

The following few months were slow, but picked it up speed in November '16 when we started announcing Monthly Material Releases. And this growth has continued every month thereafter!

The really crazy thing though? If we continue at this rate, we'll be nearly DOUBLE our size by the end of the year!!!

So we're planning to use this revenue to hire more photographers and more artists, to produce more content for you.

But we need your help! 

We want to know how we can best serve you...

  • What textures do you want more of?
  • What different asset types would find useful?
  • How can we over-deliver?

Let us know by answering this quick survey.

It'll take just 3 minutes, but it will help us create the content you want to see!

From everyone here at Poliigon, thanks for this last year! Here's to many, many more! :)

Top community Renders from April 2017

Another month has passed, so there's another batch of awesome renders from the community!

Here's our favourite renders by Poliigon users in April:

Created by Thomas Berard using Blender. Love the interior design! A really bold industrial look, but still cozy. Nice one!

Created by Thomas Berard using Blender. Love the interior design! A really bold industrial look, but still cozy. Nice one!

Created by Fabrizio Luchetti using 3dsmax and Corona Renderer. That fabric looks incredible! Total show stealer :P The wrinkles really help to sell the believability of the rest of the scene. Well done!

Created by Fabrizio Luchetti using 3dsmax and Corona Renderer. That fabric looks incredible! Total show stealer :P The wrinkles really help to sell the believability of the rest of the scene. Well done!

Created by Iván Zabalza González using 3dsmax and Corona renderer. Nice work making the scene feel lived in. The leather chair looks comfy :)

Created by Iván Zabalza González using 3dsmax and Corona renderer. Nice work making the scene feel lived in. The leather chair looks comfy :)

Created by Ján Morek using Blender. Great use of the tree backdrops to make the scene look expansive. The rest of the scene is great as well. Love that blue hour lighting :)

Created by Ján Morek using Blender. Great use of the tree backdrops to make the scene look expansive. The rest of the scene is great as well. Love that blue hour lighting :)

Created by George Turmanidze using Blender. Nice use of the new wooden floor textures! As usual the soft lighting really helps draw attention to the forms of your furniture. Great setting :)

Created by George Turmanidze using Blender. Nice use of the new wooden floor textures! As usual the soft lighting really helps draw attention to the forms of your furniture. Great setting :)

Created by Amer Farah using 3dsmax and Vray. Wow! What a captivating image! You clearly spent many hours honing everything from the tire tracks to the people. The end result looks like it's lifted out of a top-end architectural magazine. Well done!

Created by Amer Farah using 3dsmax and Vray. Wow! What a captivating image! You clearly spent many hours honing everything from the tire tracks to the people. The end result looks like it's lifted out of a top-end architectural magazine. Well done!

Render of the Month:

Created by Marcin Borowiak using 3dsmax, World Machine and Corona Renderer.

Created by Marcin Borowiak using 3dsmax, World Machine and Corona Renderer.

There can only be one winner, and that's Marcin, who made this entire scene using Poliigon's snow, road, cobblestone, overlays, rock textures and even HDR sky lighting! I love the motion in the scene, as you can really feel the movement of the car (I just hope he makes it around that corner up ahead :P).

Great job Marcin! As your prize you've won 12 months free Gold Membership to Poliigon!

How to Feature Here Next Month

  1. Create an awesome images that uses at least 60% Poliigon textures
  2. Post it to ArtStation with the words "Textures from Poliigon.com" somewhere in the description.
  3. At the end of the month we'll round up the best renders and award the top winner a free Gold Membership to Poliigon!

We pick a new winner every month, and anyone can win (yes even trial members!).

Big thanks to everyone who posted their work in the last month. Looking forward to seeing what you all cook up in May :)

New Imperfection Textures

Clean surfaces are the bane of 3D art.

Because while the real world is full of randomness in every material, 3D software creates clean straight surfaces by default. As a result, we're often left wondering why our render doesn't look like a photo. Hint: It's because it's too perfect!

Since all existing "grunge" textures we could find online weren't suitable for 3d rendering, we decided to create something that was made for 3D artists: a surface imperfection library.

We've had this library since launch, but for our April release we added 51 new textures to the surface imperfection section.

There's new textures like tabletop stains, weaponry scratches and dirt wipes

As well as new variations to existing maps, like making the fingerprints and footprints zoomed out in scale so you can use them on larger objects.

Oh and this is our 6th Month of texture releases! Woo! Time flies.

Can't wait to show you what we've got in store for the future :)

Join Poliigon to get more texture releases like this.

Top Community Renders from March 2017

The bar has officially been raised!

Check out what Poliigon users posted on ArtStation this past month:

By Jonatan Mercado using Blender and Cycles. 

By Jonatan Mercado using Blender and Cycles. 

Beautiful fog! You captured that early morning feeling very well :) Nice use of the ground and wood materials!

By Max C. Detourniere using Blender.

By Max C. Detourniere using Blender.

Gorgeous lighting! Perfect use of the new wood materials and overlay textures.

By Armando Tello using Blender and Cycles.

By Armando Tello using Blender and Cycles.

So simple, yet still beautiful. You used those new wood materials perfectly!

By Marcin Borowiak using 3dsmax and Corona Renderer.

By Marcin Borowiak using 3dsmax and Corona Renderer.

The contrast between the gritty tarmac and the smooth colorful car is wonderful. Great use of the road materials!

By Armando Tello using Blender and Cycles.

By Armando Tello using Blender and Cycles.

The texturing on that wooden spin top couldn't look any more perfect! Really well done. Great use of the wood materials and overlay textures.

By Armando Tello using Blender and Cycles.

By Armando Tello using Blender and Cycles.

Simple yet beautiful! Nice use of the brick and ground materials.

By Anton Yeregui using 3dsmax and Corona Renderer.

By Anton Yeregui using 3dsmax and Corona Renderer.

Fantastic lighting! So clean yet still interesting. That food must have taken a while to get right!

Render of the Month

By Heverton da Silva using Blender and Cycles.

By Heverton da Silva using Blender and Cycles.

Just gorgeous! That lighting is beautiful. Fantastic use of the new wood flooring materials and designs. Hope to see more from you in the future!

For his hard work, Heverton has won himself a free year of Gold membership to Poliigon!

How to Enter Next Month's Competition

Every month we choose the best render made with Poliigon materials and award them a free Year of Gold Membership (valued at $168). Here's how to win:

  1. Make something awesome that uses at least 60% Poliigon materials and textures
  2. Post it to ArtStation
  3. Include the words "Textures from Poliigon.com" somewhere in the description

At the end of the month we'll roundup our favourite images and award the winner their prize!

New Fabric Materials

Fabric is everywhere. We walk on it, we clothe ourselves in it, and dry ourselves off with it.

Yet making realistic fabric in 3d, has always been challenging. Even with dedicated cloth simulators like Marvelous Designer, getting the materials right is difficult.

At Poliigon, we were tired of the existing fabric textures online, and wanted to create something better.

So we started by inspecting fabric samples under a microscope, paying close attention to their weave patterns and thread counts.

Then instead of photographing them, we recreated them in Substance Designer.

Much like Tiles, Wood and Marble, Fabric benefits from being created digitally, as the detail is simply too tiny to photograph correctly!

This enabled us to tweak the fabric to perfection, right down to the thread count.

There are 25 new fabric materials:

Which are perfect for clothing:

...furniture:

...and even packaging materials :)

As per usual, they work in any 3D software. Just download the maps and use like you normally would.

New Material Previews

It's been a long time coming, but Material Previews are now available on Poliigon!

Why Material Previews?

When you're searching for the right material, you want to know it will look in the final render. And maps often fail at showing this. Which means you might download the material and set it up before realizing it's not right.

Material previews solve this by accurately displaying how it will look:

Previews are available in both Cubed and Spherical format.

Cubes are excellent at showing how the material will look in your scene, and spheres are great for showing how it will interact with lighting:

We've also made switching between the various previews incredibly easier, so check out our newly updated pop-up window!

We hope you're now able to find the material you're looking for faster! :)

Top Poliigon Renders from February 2017

Heyoo! The Poliigon community created some more gorgeous renders this past month. So as per usual, here's the monthly roundup of our favourite images:

Love that lighting!Created by Asbjørn Pedersen using the new tile materials in Blender.

Awesome 3D printed rifle concept, by Christian Grajewski, with a unique use of the Overlay textures. Made with Alias design and Keyshot.

Simple but lovely wooden toy, by Lawrence Jaeger using wood materials. Made with Blender.

Created by Nicolas Martinez, using Rhinoceros and Keyshot.

A clean, white bathroom, but still enough character to be interesting. Created by Michał Demps using the new Marble materials. Made with Blender.

 

And the render of the month is...

Minimalistic yet highly detailed bathroom, by Gaiduk Dmytro using Overlay and Wood materials. Made with Blender.

Great use of the Overlay textures to create a perfectly photorealistic bathroom. I love the condensation on the windows!

For being featured as the Render of the Month, you've won a 12-month Gold Subscription to Poliigon. Congrats!

How to Win Next month

  1. Make something awesome using any of Poliigon's materials
  2. Post it on ArtStation with the words "Textures by Poliigon.com" somewhere in the description.
  3. Check back here at the end of the month to see if you were featured! The best render will receive a 12-month Gold subscription.

Seems the entries are getting better and better each month. Can't wait to see March's :)