Looking back on 2017 - What went well, and what we want to improve

Reflection is a crucial part of growth and improvement. Because without it, you can carry on making the same mistakes, or missing the triumphs that helped you the most.

So I'm doing a public recap of Poliigon's first full year in business: 2017! There were some things that went well, and others that did not. So let's take a look...

The user base grew by nearly 500%!

User Growth 2017.png

This was a pleasant surprise!

At the start of the year we had just 800 users, and our ambitious goal for 2017 was to reach 2,500 users. But with 2017 now over, we have nearly 1,000 more users than anticipated: 3,415!

These numbers matter, because it means we can afford to hire more artists and photographers to increase the amount of assets in 2018! Woo!

 

The new site took waaaaaay longer to finish than expected. Whoops.

A sneak peak of the new site layout. Looks similar to the current, but has a lot more functionality.

A sneak peak of the new site layout. Looks similar to the current, but has a lot more functionality.

We realized at the start of the year, that these 4 features were heavily requested by users:

  • On-demand credits
  • Credit Rollover
  • Paypal support
  • Bulk downloading

And while these might sound easy to build, we discovered that the site wasn't built properly from the start to support them. So we needed to do a complete rewrite of the backend to support it.

We originally estimated this would take only a few months to complete. But we vastily underestimated it's complexity. Our web developers ran into more and more problems as they went, and as of the time of writing this, it's still not live - thanks to one last problem: Braintree not yet setup correctly.

Another contributor for the delay was that the scope gradually increased as it went. Because as it was being built we thought of extra functionality we needed, which prolonged the release date and sometimes required a re-do of existing work.

We don't expect to undertake web development of this size again, but if we do require any more big site developments updates, we want to release it in smaller increments on a more frequent basis.

 

The high quality of community artwork!

Every month we feature the best community artworks. And one thing we've noticed steadily increasing is the quality of community artworks!

Here are some of our favourite renders from the Poliigon community in 2017:

Seeing these artworks is a serious motivational boost for our team. So thank you to everyone who posted their artwork on Artstation! We hope we can see more of your wonderful renders in 2018 :)

 

Our documentation needs improving

We spent most of the year trying to improve the library, that we didn't stop to consider how many users don't know how to use them!

This was a lesson we learned late: while some artists already know how to use GLOSS or DISP maps in their software, many don't! While we have documentation pages for each software, after a close inspection we realised it should be a lot easier to follow.

Since the mission of Poliigon is to help you make better artwork, in 2018 we're working to improve the how-to videos and documentation, so that anyone from any software, can create great results in minutes. 

 

The monthly releases were a big hit!

Instead of releasing random assets silently in the background, in 2017 we decided to try "monthly releases" which are a group of assets related to a single theme.

And they were a big hit! We successfully pushed out 12 releases for each month of 2017:

And for most releases we included a youtube video, and some of them went viral!

The Street Release video got 188,000 views:

But the most popular of all was the metal release video, which got 695,000 views!

 

No scene breakdowns... yet

We initially thought that artists would come to Poliigon when they already had a scene in mind. Like 'I'm making a city scene, so I'll come to Poliigon for roads'.

And while that's common, we've also discovered that oftentimes you need a boost of inspiration to show what is possible.

So something you'll see more in 2018 are Scene Breakdown videos. We don't have any to show you yet, but we hope to show the first in January. Stay tuned!

 

What's in store for 2018...

Now that you know the highs and lows of last year, I want to show you something we've been working on in the background for many months: models.

Here's a sneak peek at the first release: interior models.

A soft ETA for the model platform is Q2 of 2018.

There's a few more surprises we hope to deliver this year, but for now that's all. Thanks for a great 2017 Poliigon users!

What can we improve on in 2018? Let us know in the comments!

Christmas Competition 2017 Results

Since announcing the competition a month ago, 24 artists entered into this holiday themed competition. Here's who won!

3rd Place - Morgan Grandjean

Cute model! Love the turntable you included too. A very traditional old timey take on Christmas! For your hard efforts you've been awarded 6-months of Poliigon Lite!

 

2nd Place - Thomas Berard

Gorgeous! The amount of work that went into this scene is evident in your included progression gif. I also like that you went beyond the usual Christmas themes of lights and snow (not that there's anything wrong with that!) and tried to make something new.

For your hard work you've been awarded 6-months of Poliigon Gold!

 

1st Place - Tomas Madr

Congratulations Tomas! Everything from the aesthetics, story and technical skills are  spot on. All throughout the scene you can spot signs of attention to detail: from the frills on the girl's dress, to the accurate folds on the paper. A well earned first place!

For your hard effort you've been awarded the Grand Prize of 12-months of Poliigon Gold.

Thank you to everyone who entered into any of the competitions this year! Seeing the community renders has actually been a big source of inspiration for our asset team, as it's encouraging to see artists using them. So thank you!

Look forward to seeing what you make in 2018! :)

New HDRs

It was the 2009 short, The Third and the Seventh that made me sit up and pay attention to photorealism. While I'd always known it was a "thing", I never knew it could be used so artistically.

So in an attempt to learn Alex Roman's wizardry, I purchased his book From Bits to Lens, which had a tip that I've never forgotten: "90% of the work of photorealism is the materials and lighting." (paraphrasing).

This put it into terms I could understand. If you forget all the rest of the complexity of 3D, and just focus on the materials and lighting, you're almost there.

While materials are hard to get right, lighting is easy in comparison. You just need to use HDRs.

HDRs are a godsend for rendering as they're a full 360 degree capture of real lighting and reflections, instantly transported to your scene.

Very little setup and perfect results. What's not to love?

While Poliigon has had HDRs for a while, we've just expanded it to include 32 skies and 18 environments (50 new in total).

32 New Sky HDRs

Forget ever needing to download a cloud image for a backdrop, fiddle with sky settings or and sun lamps. Just drop one of these HDRs into your scene and you've got accurate lighting and reflections in an instant.

Not only that, but when you've got a library of HDRs they become a fast way to test out different lighting setups.

Here's an example of how 9 different HDRs affect the mood and lighting of your scene:

18 New Environment HDRs

Environment HDRs are a new sub-category for Poliigon.

While Sky HDRs are useful for scene rendering, Environment HDRs are great for standalone model renders. It gives you photorealistic lighting, backgrounds and reflections with almost zero effort.

Environment HDRs are also great for testing out materials. Because part of creating good materials is accurate lighting and reflections, which usually requires you to put it in a scene. But with an environment HDR, you just load it in and it's done.

No added rendertime, but perfect lighting and reflections:

Hope you use them to create some rad renders!

Merry Christmas from the team at Poliigon! Can't wait to show what's in store for the new year ;)

Top Community Renders From November 2017

Another month down, another month to look back on the community artworks of the past onth!

Here's the monthly roundup of our favourite artworks posted to ArtStation, citing Poliigon for it's textures:

Created by Łukasz Gąska, using Fabric and Grunge textures.

Created by Daniel Diaz Del Castillo, using Tile and Concrete textures.

Created by Martin Edlund, using Wood and Fabric textures.

Created by Mateusz Feliks, using the Wood and Metal textures.

Created by Helmy Ardiansyah, using the Bricks and Tiles texture.

And the Render of the Month is...

Created by Armando Tello, using the Wood and Grunge textures.

Not only an original concept for a render, but also colorful and eye grabbing. Love that attention to detail too! You can even see paint brush strokes on the egg :)

For being the Render of the Month, Armando has been awarded 12-months of Poliigon Gold!

We pick a new winner at the end of every month. Here's how to win:

  1. Make an awesome image that uses at least 60% Poliigon textures
  2. Post it to ArtStation with the words "Textures from Poliigon.com" somewhere in the description
  3. Wait till the end of the month to see the results

The best image of the month will win a year of Poliigon Gold subscription!

Anyone can win, (yes even trial users)!

2017 Christmas Competition

It’s the end of the year and the holidays are almost here. Which means (besides hanging out and eating way too much with friends and family) we're having a Christmas Themed Contest!

Created by Daniel Garza

Created by Daniel Garza

Theme: Christmas

Create any render related to the theme of Christmas. That could be a stuffed stocking, a snowy cabin covered in lights, Santa Claus flying through the night sky, whatever it means to you show us!

Inspiration

Criteria for Judging

Entries will be judged by me on the following criteria:

  1. Aesthetics
  2. Storytelling
  3. Technical

To increase your chances of winning, aim for all three!

Created by Guilherme Henrique

Prizes

First Prize

Second Prize

Third Prize

 

     

    Guidelines

    • You can use any 3D software or renderer
    • This is an image only contest (no animations sorry)
    • Only one entry per person
    • Minor post processing in Photoshop or other 2D editor is allowed
    • Minimum size is 1920px wide but the bigger the better (any aspect ratio is fine)
    • Your entry must be a new creation, not an existing project
    • It must be mostly your work. Bought or third-party models are allowed but mustn't make up more than 20% of the screen space.
    • Photographic elements are allowed, but it should be mostly 3D (sky backgrounds are okay)
    • Your entry must in some way relate to the theme
    Created by Daniel Vesterbæk Jensen

    Created by Daniel Vesterbæk Jensen

    4 Reasons to Enter:

    1. There's a clear deadline so you know you won't be working on this forever!
    2. Working around constraints of a theme can help you to think creatively
    3. Competing alongside other artists is a great way to stay motivated and do your best
    4. Your entry will be seen by thousands of daily visitors, increasing your online exposure!

    How to Enter

    Just post your finished artwork to ArtStation with the tag #PoliigonChristmas2017, before 20th December 2017 11:59pm GMT.

    May the best artist win :)

    New Environment Textures

    Making 3D environments is fun. But there's one part that isn't fun: hunting for the right material!

    So we've updated our library with some new materials to make rendering environments easier.

    First up, let's talk about something that's been missing from every material library...

    New Lava Materials!

    Don't tell me you've never wanted to make a scene like this:

    As cliche as that scene looks, unless you're good at Substance, matte painting or helicoptering over volcanoes, you previously couldn't make it! Coz up until now, there weren't any realistic lava materials online (that we know of).

    So we created a collection of lava materials that were desperately needed in the 3D industry:

    More Sand Materials

    Yes, it's coarse and it does get everywhere, but it's a staple for environment building! Whether it's a beach, an island, or a desert - you need high quality, tileable sand. And while we already have a sand collection, we've added some sand types that were previously missing from our library.

    We've captured sand types that are necessary for 3D environments, but difficult to find online, like desert rippled sand (an internet first afaik!), plain clean sand, footprints, basic beach ruffage and shoreline sand.

    Get yer sand on!

    ^created with the new Sand Ripple texture.

    New Large-Scale Grass Captures

    This is one I'm super excited about!

    When you're making a wide-open scene with grass that stretches for kilometres, a 1x1 meter grass texture just doesn't cut it (pun intended). Because when you tile something 2000 times, even the worlds best seamless textures will look horribly tiled.

    So we created something that we've wanted for years, but we couldn't find anywhere... LARGE-SCALE GRASS CAPTURES

    We've provided them in three common grass types, green, patchy and brown, so that you can easily painted over each other (like the image above) to make some gorgeous landscapes.

    Minor note: but we've also added a new astroturf grass type for those needing that authentic "I-don't-like-mowing-my-lawn" homeowner look ;)

    New Photoscanned Snow

    While we had a snow section already, we wanted that sweet, sweet height detail that comes with photoscanning.

    So we're pleased to announce 12 new photoscanned snow materials:

    And on more minor note, we've had dozens of requests for trunk and wood ends, so we've updated the library with those too.

    Hope you enjoy the new library additions!

    What texture set would you like to see added to Poliigon in the future? Let us know in the comments below!

    Results of the Halloween 2017 Contest

    Our first ever themed competition was aptly set to Halloween, and what a treat it was!

    First up let's look at the honorable mentions, then the winners...

    Honorable Mentions

    by John Mattson using Blender

    Seriously creepy! I had to read the comments to discover the girl was a photo, but it was blended perfectly with the CG background. Great work!

     

    by William Paré-Jobin using Zbrush

    Look at that detail! There's no story to this render, but as a standalone character render it's great. Really fantastic sculpting work!

     

    By Chelsea Vera using 3dsmax and Vray

    Now that's a complex scene! I love how much effort you put into texturing everything and building out the scene. The composition is a little conflicted, but other than it's fantastic. Well done Chelsea!

     

    3rd Prize

    By Eric Tualle using 3dsmax and Octane

    Whoa! Getting some serious Stranger Things vibes from this, and that's a good thing! Detail wise it's simple, but the composition and lighting makes it super effective. Really well done Eric!

     

    2nd Prize

    By Rachel Frick using Blender

    At first glance this render looks quite simple, but at full-size you can appreciate the details in both the foreground and that "surprising" background! Really great scene and well deserving of 2nd place!

     

    1st Prize

    by Ramon Scortanu using Blender

    What a stunning environment! It's easily readable, detailed and well textured. I love that you combined two IPs to create something new as well (The Shining with HP Lovecraft). This is well deserving of first prize. Well done!

    To everyone else that entered, thank you for your hard work! It was a pleasure - and a little unsettling - to see all of your images. Hope to see you in future competitions!

    October Poliigon Community Contest

    For the month of October, we're having our first ever spooky themed competition!

    by Nicolas Pichon

    by Nicolas Pichon

    Theme: Halloween

    Create any image related to the theme of Halloween.

    Maybe it's a dark forest where a terrifying creature prepares to hunt you down. Or an abandoned cemetery home to a ghost. Or a creepy laboratory that hosted an experiment gone wrong! Whatever "halloween" means to you, do it!

     

    Inspiration

    Tips for winning

    1. Avoid the pumpkin cliche! It's overused and not very scary :P
    2. Create an image with a story. Even something simple is better than nothing!
    3. Study horror films to see how they used lighting to create suspense.

     

    Prizes

    First Prize (worth $545)

    1. 12-month subscription to Poliigon Gold
    2. Apple Watch 3

    Second Prize (worth $216)

    1. 12-month subscription to Poliigon Gold

    Third Prize ($144)

    1. 12-month subscription to Poliigon Lite

     

    Guidelines

    • You can use any 3D software you like
    • This is an image only contest (no animations sorry)
    • 60% of the textures must come from Poliigon
    • Only one entry per person
    • Painting programs like Substance Designer/Painter are allowed.
    • Minimum image size is 1920px wide but the bigger the better (any aspect ratio is fine)
    • Your entry must be a new creation, not an existing project
    • Bought or third-party models are allowed so long as they don't take up more than 20% of the image
    • Photographic elements are allowed, but it should be mostly 3D (eg. sky backgrounds are okay)
    • Your entry must in some way relate to the theme

     

    Criteria for Judging

    Entries will be judged by me on the following criteria:

    1. Aesthetics
    2. Storytelling
    3. Impact

    To increase your chances of winning, aim for all three!

    by Dmitry Kremiansky

    by Dmitry Kremiansky

    4 Reasons to Enter:

    1. There's a clear deadline so you know you won't be working on this forever!
    2. Working around constraints of a theme can help you to think creatively
    3. Competing alongside other artists is a great way to stay motivated and do your best
    4. Your entry will be seen by thousands of daily visitors, increasing your online exposure!

     

    How to Enter

    Post your finished artwork to ArtStation with the tag #PoliigonHalloween, before 27th October 2017 11:59pm GMT.

    May the best artist win!

    New Industrial Materials Collection

    Whether you realize it or not, your architectural renders are telling a story. A story about the people who live in the building, what they use it for and the history of the space. 

    Experienced architects know that an effective way to tell their story is through the choice of materials. As a concrete facade sends a totally different message than wood or steel.

    This is why we've worked diligently to create a new set of 67 industrial material. Brick, metal panels, steel, quartz, concrete, rust and more.

    We look forward to seeing what you make with them!

    Be sure to tag #Poliigon when you post it to ArtStation so we can find it! :)

    New Interior Pattern Collection

    Ask anyone who makes interior renders and they'll tell you how vital patterns are. They can mean the difference between a bland, boring interior and something with visual interest.

    I remember making my first interior architectural render, and wanting to create a striped pattern cushion.

    But when I searched for patterns on my favourite texture sites I was surprised to find that there were none! I then realized that while many pattern libraries existed for website designers, there were none for 3D interiors.

    So even before we Poliigon had a name, I knew that we had to offer patterns.

    While Poliigon has had patterns since launch, we've recently released a collection of 44 new design patterns based on the most common designs available today:

    Our team looks forward to seeing what you make with them!

    Be sure to tag Poliigon when you post it to ArtStation so we can find it! :)

    Top Community Renders From July 2017

    Another month past means another moment to look back on last months community artwork!

    As usual though, here's our monthly roundup of artworks on ArtStation using Poliigon textures:

    Created by Michael Tzanakakis, using the Tile and Concrete textures.

    Created by George Turmanidze using the Wood and Designs texture.

    Created by Joan Savalli, using the Wood and Surface Imperfections.

    Created by Joan Savalli, using the Concrete and Grunge textures.

    Created by Jake Amin, using the Concrete and Grunge textures.

    Created by Thomas Berard, using the Ground and Nature textures.

    But the winner is...

    Created by Krystian Bakowski, using Concrete and Designs texture.

    Created by Krystian Bakowski, using Concrete and Designs texture.

    Wow what gorgeous lighting! It's simplicity is always what makes it so appealing. Well done Krystian! For being the best image of the month, you've been awarded one year of Gold membership!

    How to Win a Year of Poliigon, every month

    1. Make an awesome image that uses at least 60% Poliigon textures
    2. Post it to ArtStation with the words "Textures from Poliigon.com" somewhere in the description
    3. Wait till the end of the month to see the results

    Our favourite renders will be posted here at the end of the month, and the overall best image will receive a yearly Gold Subscription to Poliigon! Anyone can win, (yes even trial users!)

    May the best artist win :)

    New Street Collection

    A few years ago I was putting the finishing touches on a bridge scene. The only thing missing was the road texture. It was then that I realized how badly the 3D community needed a proper one. 

    Most road textures are simply far too clean and perfect. Like this one:

    Yet real roads look like this:

    So it's no wonder your CG roads look fake! They're missing all those glorious cracks, asphalt patches, holes, leaves and rubbish - stuff that makes it look real!

    So this month at Poliigon we made Streets our focus... with the aim to solve the problem of CG roads once and for all!

     

    The better alternative to photos: Digital

    Normally textures are photographed, but in the case of roads, not only were the surfaces too large to capture, but there's also a lot of detail that you miss when you restrict yourself to a camera (like roughness).

    So instead we created each element digitally, using Substance Designer. Which while it took us a LOT longer, it also gave us a lot more control over the final result, and the amount of detail.

     

    The Roads

    All roads start out clean, but gather imperfections like cracks and patches the more they age.

    So we created a perfectly clean road material, then a medium aged and heavily aged version, with 3 variations for each:

    Then, to give you the freedom to use them across more scenes, we created a 4-lane, 2-lane and no-lane versions:

    All available in super high-resolution, with all the necessary normal, displacement and roughness maps included!

     

    Plus, separate road elements

    If you're trying to build a city, carpark or back alley, you often need a custom road. So we've included each individual element, already alpha masked and ready to craft into something new:

    Which means you can craft your perfect road texture by combining the elements in Photoshop...

    Or even directly inside your 3D software...

     

    Bonus: Sidewalks

    Did you think we'd just hand you some road textures without thinking about sidewalks? Of course not!

    Since no road is complete without a sidewalk, we also photoscanned 16 common sidewalks...

    And digitally created 6 different tactile pavements:

    We probably went overboard with this release, since all tallied up we realized we clocked over 450 man hours creating it :O. But either way, we hope the community finds it useful! :)

    Top Community Renders From June 2017

    We've passed the half way point of the year (yes really!), so it's time to look back on what the Poliigon community created in June, and declare our winner!

    As usual though, here's our monthly roundup of the best renders from the Poliigon community:

    Wow. The combination of green fluorescent lights and fog is just killer! Great mood! By Bahadir Özbek

    Wow. The combination of green fluorescent lights and fog is just killer! Great mood! By Bahadir Özbek

    Old skool cool. Love the amount of detail in this one by Armando Tello.

    Although Poliigon had only a tiny role in this gorgeous piece it deserves a place here. More lovely work by Yuditya Afandi

    Although Poliigon had only a tiny role in this gorgeous piece it deserves a place here. More lovely work by Yuditya Afandi

    Nice visualization of a wooden sauna! By Tobias Schmid.

    Nice visualization of a wooden sauna! By Tobias Schmid.

    Simple but striking. Love that vibrant sunlight! by Časlav Livada.

    Beautiful combination of nature and wood materials by Asbjørn Pedersen!

    But the winner is...

    Created by Adam Radziszewski using Blender and Corona.

    Created by Adam Radziszewski using Blender and Corona.

    Such a beautiful home! Nice use of surface imperfections to make the house look worn, and the wooden deck as well.

    For his effort, Adam has been awarded a yearly Gold subscription to Poliigon!

    How to Win a Year of Poliigon, every month

    1. Make an awesome image that uses at least 60% Poliigon textures
    2. Post it to ArtStation with the words "Textures from Poliigon.com" somewhere in the description
    3. Wait till the end of the month to see the results

    Our favourite renders will be posted here at the end of the month, and the overall best image will receive a yearly Gold Subscription to Poliigon! Anyone can win, (yes even trial users!)

    May the best artist win :)

    PS. Thanks to everyone who posted images in June! Some really nice images in there :D

    New Photoscanned Grounds

    Ground materials are super important to environments.

    When it's good, it improves the environment, and when it's poor it drags it down with it.

    Which would you prefer?

    The key ingredient to a good ground material? The displacement.

    It's all about that displacement

    In the real world, grounds are incredibly uneven, with huge differences in the height.

    But when ground textures are photographed all this data is lost! Third-party software like Crazybump provides a way to "fake" it, but this is extremely inaccurate and full of mistakes.

    Thankfully a better solution appeared: photoscanning.

    Photoscanning: A better way

    Instead of relying on a single photo texture, Photoscanning uses hundreds of photos of the subject taken at multiple angles. Then photoscanning software calculates the shift in perspective to generate an exact replica of the mesh - accurate right down to the millimeter.

    But! There's the huge downside that no one likes to talk about is the amount of time photoscanning requires.

    A proper photoscanned material can take an expert 4-7 hours to make, start to finish. Including taking hundreds of photos of the source (1 hour), calculating the mesh with photoscanning software (2-3 hours), then making them seamless (another 2-3 hours).

    And honestly, this is wasted time! There's already too much you need to learn as a 3D artist. You should be able to focus on what you do best: making art. Leave the technical field of photogrammetry to others.

    The problem with existing scan libraries

    While there are lots of scan libraries appearing online nowadays, they often suffer from the same problem: tiny capture sizes.

    Along with this we also found lots of artifacts and errors in the tiling process (especially in the normal maps).

    The new Photoscanning collection on Poliigon

    So set out to create a better scan library, that addressed the problems we found in other libraries.

    We captured large scans, then used hand painting techniques to create perfect tiling without seams or artifacts.

    We've just updated the library with 30 new grounds, bringing the total photoscanned collection to 61 - with plenty more on the way!

    Got any specific requests for future photoscanned materials? Let us know in the comments!

    Top community renders from May 2017

    As we celebrated a year of being online in May, the community uploaded some really nice renders to ArtStation.

    As usual here's our monthly roundup of the best renders from the Poliigon community!

    Lovely use of the new fabric materials, by Yuditya Afandi.

    Lovely use of the new fabric materials, by Yuditya Afandi.

    Great use of the overlay textures to make this ride look thoroughly "used" :P Created by Mike Swanston

    Great use of the overlay textures to make this ride look thoroughly "used" :P Created by Mike Swanston

    Nice use of the ground, leaf and backdrop textures by Thomas Berard!

    Nice use of the ground, leaf and backdrop textures by Thomas Berard!

    Creepy scene brah! Nice use of the new tiles and concrete materials by George Turmanidze.

    Creepy scene brah! Nice use of the new tiles and concrete materials by George Turmanidze.

    Gorgeous use of some wood materials by Oskar Fröhlich. Nice!

    Gorgeous use of some wood materials by Oskar Fröhlich. Nice!

    But the winner is...

    Gorgeous scene by Jenpol Sumatchaya! A beautiful use of patterns, marble, tiles and more. Love that lighting! Seriously beautiful work :)

    Gorgeous scene by Jenpol Sumatchaya! A beautiful use of patterns, marble, tiles and more. Love that lighting! Seriously beautiful work :)

    For their efforts, Jenpol has been awarded a yearly Gold subscription to Poliigon!

    How to Win a Year of Poliigon, every month

    1. Make an awesome image that uses at least 60% Poliigon textures
    2. Post it to ArtStation with the words "Textures from Poliigon.com" somewhere in the description
    3. Wait till the end of the month to see if you featured here

    Our favourite renders will be posted here at the end of the month, and the overall best image will receive a yearly Gold Subscription to Poliigon! Anyone can win, (yes even trial users!)

    May the best artist win :)

    PS. Thanks to everyone who made renders in May! Some really nice images in there :D

    New Metal Materials

    Most materials in the world are dielectric, which means they have both diffuse and gloss.

    But metal is different, because it doesn't refract any light. Meaning there's no diffuse, metal is actually 100% gloss!

    Yet when you look online for "metal textures" you'll find mostly diffuse textures!

    So what gives!?

    Well since there's no diffuse in metal, photographing it is almost impossible.

    So instead of photographing them, we created them from scratch using Substance Designer. This allowed us to create interesting roughness & displacement maps that you see the effects of in real metal, but can't capture with a camera.

    This has created a collection of some ultra realistic metal that truly looks the way it does in real life.

    From raw metal like copper, brushed metal and steel:

    To hybrid materials like rusted chipped paint:

    The library is always growing, so join us to get this release and future releases like it!

    Poliigon turned 1! Here's what's next...

    This time last year, we tried to address the problem that every 3d artist faces: converting a texture into material maps takes forever!

    So we created Poliigon, and launched it in May 2016 as a fully featured material library:

    We said that you could plug them into any 3d software and get photorealistic materials in seconds:

    And in the first month 200 people agreed with this mission!

    The following few months were slow, but picked it up speed in November '16 when we started announcing Monthly Material Releases. And this growth has continued every month thereafter!

    The really crazy thing though? If we continue at this rate, we'll be nearly DOUBLE our size by the end of the year!!!

    So we're planning to use this revenue to hire more photographers and more artists, to produce more content for you.

    But we need your help! 

    We want to know how we can best serve you...

    • What textures do you want more of?
    • What different asset types would find useful?
    • How can we over-deliver?

    Let us know by answering this quick survey.

    It'll take just 3 minutes, but it will help us create the content you want to see!

    From everyone here at Poliigon, thanks for this last year! Here's to many, many more! :)

    Top community Renders from April 2017

    Another month has passed, so there's another batch of awesome renders from the community!

    Here's our favourite renders by Poliigon users in April:

    Created by Thomas Berard using Blender. Love the interior design! A really bold industrial look, but still cozy. Nice one!

    Created by Thomas Berard using Blender. Love the interior design! A really bold industrial look, but still cozy. Nice one!

    Created by Fabrizio Luchetti using 3dsmax and Corona Renderer. That fabric looks incredible! Total show stealer :P The wrinkles really help to sell the believability of the rest of the scene. Well done!

    Created by Fabrizio Luchetti using 3dsmax and Corona Renderer. That fabric looks incredible! Total show stealer :P The wrinkles really help to sell the believability of the rest of the scene. Well done!

    Created by Iván Zabalza González using 3dsmax and Corona renderer. Nice work making the scene feel lived in. The leather chair looks comfy :)

    Created by Iván Zabalza González using 3dsmax and Corona renderer. Nice work making the scene feel lived in. The leather chair looks comfy :)

    Created by Ján Morek using Blender. Great use of the tree backdrops to make the scene look expansive. The rest of the scene is great as well. Love that blue hour lighting :)

    Created by Ján Morek using Blender. Great use of the tree backdrops to make the scene look expansive. The rest of the scene is great as well. Love that blue hour lighting :)

    Created by George Turmanidze using Blender. Nice use of the new wooden floor textures! As usual the soft lighting really helps draw attention to the forms of your furniture. Great setting :)

    Created by George Turmanidze using Blender. Nice use of the new wooden floor textures! As usual the soft lighting really helps draw attention to the forms of your furniture. Great setting :)

    Created by Amer Farah using 3dsmax and Vray. Wow! What a captivating image! You clearly spent many hours honing everything from the tire tracks to the people. The end result looks like it's lifted out of a top-end architectural magazine. Well done!

    Created by Amer Farah using 3dsmax and Vray. Wow! What a captivating image! You clearly spent many hours honing everything from the tire tracks to the people. The end result looks like it's lifted out of a top-end architectural magazine. Well done!

    Render of the Month:

    Created by Marcin Borowiak using 3dsmax, World Machine and Corona Renderer.

    Created by Marcin Borowiak using 3dsmax, World Machine and Corona Renderer.

    There can only be one winner, and that's Marcin, who made this entire scene using Poliigon's snow, road, cobblestone, overlays, rock textures and even HDR sky lighting! I love the motion in the scene, as you can really feel the movement of the car (I just hope he makes it around that corner up ahead :P).

    Great job Marcin! As your prize you've won 12 months free Gold Membership to Poliigon!

    How to Feature Here Next Month

    1. Create an awesome images that uses at least 60% Poliigon textures
    2. Post it to ArtStation with the words "Textures from Poliigon.com" somewhere in the description.
    3. At the end of the month we'll round up the best renders and award the top winner a free Gold Membership to Poliigon!

    We pick a new winner every month, and anyone can win (yes even trial members!).

    Big thanks to everyone who posted their work in the last month. Looking forward to seeing what you all cook up in May :)