Poliigon turned 1! Here's what's next...

This time last year, we tried to address the problem that every 3d artist faces: converting a texture into material maps takes forever!

So we created Poliigon, and launched it in May 2016 as a fully featured material library:

We said that you could plug them into any 3d software and get photorealistic materials in seconds:

And in the first month 200 people agreed with this mission!

The following few months were slow, but picked it up speed in November '16 when we started announcing Monthly Material Releases. And this growth has continued every month thereafter!

The really crazy thing though? If we continue at this rate, we'll be nearly DOUBLE our size by the end of the year!!!

So we're planning to use this revenue to hire more photographers and more artists, to produce more content for you.

But we need your help! 

We want to know how we can best serve you...

  • What textures do you want more of?
  • What different asset types would find useful?
  • How can we over-deliver?

Let us know by answering this quick survey.

It'll take just 3 minutes, but it will help us create the content you want to see!

From everyone here at Poliigon, thanks for this last year! Here's to many, many more! :)