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New Studio Lighting HDRs

February 07, 2018 by Andrew Price

It's no secret that lighting is important. A simple change to the colour or lighting direction can completely transform a render from looking sad, interesting, creepy or artistic.

victor credit.jpg

But that doesn't change the fact that lighting is really hard to do. When you finish a model you often end up dragging lamps around, not really sure if you're improving it or making it worse. And based on surveys done on BlenderGuru, I'm not alone in this.

A few years ago I decided to find answers in photography. Because unlike us, photographers don't get any bonus points for a "realistic render", they have to rely on important fundamentals like lighting.

I read photography books, attended photography courses, and even paid to visit a photographers studio, all to discover how they approach lighting.

andrew in photostudio.jpg

What I discovered was actually a relief! Photographers find lighting equally frustrating. Because there's not one light setup that works everytime.

What works for one subject, often doesn't work for the next

Each new subject requires a period of experimentation, trying out many lighting setups and styles until they find something that works.

But for photographers, the most time consuming part of this process is in setting up and tweaking the physical lights, because even with assistants, it's tedious.

And that got me thinking... as 3D artists we're working digitally. There's no reason we should have to manually move and tweak our lamps by hand like they do. Why not let the software do it for us?

Introducing Studio Lighting HDRs

Instead of needing to setup lights yourself, this new collection of HDRs contain all the lights for you. So all you need to is add one to your scene and you've got instant lighting and reflections.

webframe_complete.jpg

But the real power is when you load in more than one, then cycle through them. This gives you the same experimental workflow that photographers use, minus the tedious manual labor. And you'd be amazed at how often the best style is the one you previously wouldn't have tried.

The light setups aren't random either. Each one is based off lighting from cinematographers, famous photographers and artists.

ayyyy.jpg

And since Poliigon is all about realism, each of the lamps in the HDR was based off a real physical light source like a softbox or umbrella. So that if a light appears in a reflection it'll look real.

They're are 4 different lighting categories, with 10 HDRs in each:

We look forward to seeing your awesome studio renders! :)

Download them now

How to Use Them

Blender

How to customize the Studio HDRs with Photoshop

Other applications

If you've used HDR lighting before, then these studio hdrs are used in the exact same way. But if you're not sure though, here's some helpful third-party tutorials to show you how this is typically done:

  • 3dsmax Vray
  • Maya Vray
  • Maya Arnold
  • Cinema 4D Octane
February 07, 2018 /Andrew Price
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